System Fault Devlog 4

No post last week, because I decided to prioritize having something to report over consistency. Fortunately, the migration to a real physics engine is mostly complete. Unfortunately, what remains has my brain leaking out through my ears.

System Fault Devlog 3

I’m sure some non-English language has a word for the concept of progress, even if it seems like you’ve taken 8 steps backwards. If so, that word would describe this week’s development rather nicely.

Onslaught, Audio Asteroids, Released!

After roughly a year of development, and years of engine work, I’m proud to announce the release of Onslaught.

Frag asteroids and blast aliens in this fast-paced audio-only space shooter inspired by the classics. Onslaught is specifically for visually-impaired players, or for gamers seeking a fresh challenge.

  • Take on infinite levels of asteroids and aliens using only your ears to fly and shoot.
  • Play with headphones or in full surround sound.
  • Connect a controller for faster play and vibration feedback.
  • Use the embedded screen reader for multi-platform accessibility.
  • With support for Windows, Linux, and macOS, enjoy the same gameplay experience on more platforms than many other accessible games.

Purchase the game here, or read on for more details!

Hello World

Hello! This will hopefully be the first of many updates on my progress building Lights Out Games, an audio game development studio.