Welcome to _Lights Out Games_, a producer of innovative, action-packed audio games.
Been thinking lots about game loops this week.
I’m trying a new format for these. With the early access demo released, my goal is to post at least one build per week. These devlogs will conclude with lists of changes broken down by version. I’ll also publish the raw changelog to itch, but without the extra exposition. I’ll do my best to publish additional devlogs, but my priority is fixing bugs and shipping code, not writing stories about the development.
That said, the early access demo certainly had some rough edges.
So to be absolutely clear, I know you can see some things through walls. I know that the audio glitches out in places. The AI is probably smarter, and dumber, than you give it credit for. But as Dumbass 23 once wisely said, “Here, hold my beer.” I’m releasing an early access demo of the first three levels for free. That’s enough for you to meet all implemented robot types, and to have a few server room battles. If you play it, thank you. I’m embarrassed, but I have no regrets. I’ve decided that just because my work isn’t done doesn’t mean I should be ashamed of it.
I’m rapidly advancing toward what I consider an early access demo. My goal is to have a free but limited version of the game available on or around the end of August, and launch early access orders in September. Read on to learn more!
Consolidation was this week’s theme. Existing systems were combined, new systems were introduced, and groundwork was laid for lots of fun emergent complexity!